#include "Base.h"
class bt4:public Base
{
    public:
        bt4(void);
        virtual ~bt4(void);
    protected:
        virtual void createScene(void);
        virtual bool frameRenderingQueued(const Ogre::FrameEvent& evt);
    private:
        bool processUnbufferedInput(const Ogre::FrameEvent& evt);
};
